![]() ![]() The only thing you will notice is that the progress preview will show the crops rendered at different stages of completion. Once all the parts are completed, the image will be recombined and result in a single frame as any other rendering job. If the image is large enough to trigger this new feature, your rendering will be split into crops to be processed in parallel on multiple nodes for a much faster rendering. This feature is automatic and will affect any single image (regular rendering or illuminance) over a specific size. We updated our cloud rendering and introduced a powerful frame-splitting feature. We will evaluate possible memory reduction techniques over time and release updates when ready. We have a fallback procedure that re-tries failed jobs on the largest possible machines we have available, but that might also fail in some cases. Navisworks projects can be very large and fail to render because of memory limits in the cloud rendering nodes.There is an issue with the field of view, and in some cases renderings might see a wider or narrower view angle than what was intended.For values other than 0.0 and 1.0 the amount of roughness will appear different. Roughness implementation is different.It might appear too intense or not intense enough in the cloud compared to local rendering. Bump Amount when using procedural maps is not well defined.Colors with one or more RGB values set to 0 are unrealistic and if the exposure is adjusted to slightly overexpose the image you will see some color shifting for those materials.Adjust the exposure on the web Gallery Post Process or use Advanced exposure. The cloud rendering uses more advanced materials shaders and exposure techniques, so renderings submitted with Native exposure can look different. ![]() Keep in mind that the color you specify is the absorption expected at 6mm, so adjust it accordingly to compensate for thicker or thinner glass panels. That is now fixed, so your glass will render much darker.
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